![]() I can say that Wube is set pretty hard against *any* further drone intelligence. I think I've annoyed Rseding enough with discussion of fantasy pathing algorithms that I can't actually say I want implemented anyways. They aren't very challenging to set up and don't have the same OP fun as the Factorio nukes and artillery. I feel like the logistics robots are more like the ships that are just work. I wouldn't want them removed, and I don't want Logistic bots removed. Your asking to remove logistic bots from the game is like asking to remove the OP ships from FTL - because their existence makes you not play the also very fun non-OP ships. ![]() I play the OP ones for the exact reason that they are OP - sometimes I just want to hit everything with a hammer and laugh. I play the ones that are really hard for the exact reason that they are really hard - it makes them more fun. I play them all, except the few that I find to be more work than fun. I've never played Overwatch but I get the idea. Plus, I would like to use logistics robots! Robotic transport sounds cool and is used in real factories, but it defeats the problem solving part of the game to have them. Sure you can do it but playing anything else makes it seem like you're missing out. Like just not playing Hanzo in Overwatch. As I said in the forum description, the ignoring of an aspect of the game just feels wrong.
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